A professor from the US Air Force Academy needed a simulation to help familiarize cadets with orbital mechanics.
GRILL developers were tasked with producing a simulation putting users in the position of controlling satellites while simulating a space-like environment impacted by realistic gravity physics
A team of 3 Wright Scholars utilized Unreal Engine 4 the Simulated Kepler Physics Library, and an astronomy plugin to create a realistic experience. Additional features were added after feedback from the customer, such as leaderboards.
Wright Scholars produced a game where users dock satellites into each other while utilizing limited points of view. To increase immersion and engagement, players earn points and highscores based on the time and efficiency of their docking.
Further improvements involve replacing the current orbit calculation library with OreKit, allowing more than two players at a time in multiplayer, and refining calculations for better precision.