# Middle School Resources

# Table of Contents

## General

## Augmented Reality (AR) in the Classroom

Provides students with an opportunity to learn about robotics as well as develop research, collaboration, communication, and problem solving skills.

## Capstone Project: Block Coding and Controlled Robots Challenge

Provide a 10 week capstone project that introduces basic block coding and utilizes remote controlled robots.

## ePortfolio Template in the Classroom

Introduce students to the use of an ePortfolio to demonstrate comprehension.

## Intro to Computer Science Syllabus

A quarter-long introduction to computer science practices and concepts for 6th grade. Student will have exposure to block coding using Tynker™, Scratch^{1}, and Ozobot^{®} Bits that follow a design phase inclusive of flowcharts, block code and peer feedback.

## Programming

## Middle School Programming Syllabus 2016

Practical guidance materials to introduce 6th-8th grade students to computer programming within the framework of STEM classes. Students will progress through the use of such technology as Tynker™, Scratch^{1}, Lego Mindstorms^{®}, Python™, and Arduino™.

## Middle School Programming Teacher Resource Documents 2016

Provides formative and summative assessments as well as a quick reference guide for the Middle School Programming course.

## Middle School Programming Syllabus 2017

Practical guidance materials to introduce 6th-8th grade students to computer programming within the framework of STEM classes. Students will progress through the use of such technology as Tynker™, Scratch, Lego Mindstorms^{®}, Python™, and Arduino™.

## Middle School Programming Teacher Resource Documents 2017

Provides formative and summative assessments as well as a quick reference guide for the Middle School Programming course.

## Engineering

## Engineering Design Process Background Info

The intent of this syllabus is to provide a practical guide that educators can follow for a seventh grade quarter-long course of engineering.

## Introduction to Engineering Design Phase

Provides students with an opportunity to learn about robotics as well as develop research, collaboration, communication, and problem solving skills.

## Middle School Introduction to Arduino

Provide a practical guide that educators can follow for sixth grade to combine electronics and coding using Arduino.

## Math Pacing Guide

## 6th Grade Math Pacing Guide

A year-long pacing guide for 6th grade math, containing Ohio Content Standards and learning targets, the order they should be taught, and the length of each lesson.

## 6th Grade Advanced Math Pacing Guide

A year-long pacing guide for 6th grade advanced math, containing Ohio Content Standards and learning targets, the order they should be taught, and the length of each lesson. (This is part one of two, which can be used to prepare students for high school Algebra 1 in 8th grade.)

## 7th Grade Math Pacing Guide

A year-long pacing guide for 7th grade math, containing Ohio Content Standards and learning targets, the order they should be taught, and the length of each lesson.

## 7th Grade Advanced Math Pacing Guide

A year-long pacing guide for 7th grade advanced math, containing Ohio Content Standards and learning targets, the order they should be taught, and the length of each lesson. (This is part two of two, which can be used to prepare students for high school Algebra 1 in 8th grade.)

## 8th Grade Math Pacing Guide

A year-long pacing guide for 8th grade math. The pacing guide contains Ohio Content Standards and learning targets, the order they should be taught, and the length of each lesson.

## STEM Startups

## Buying a Car

Students learn about the decision-making factors in the car buying process using unit rates and proportions.

## Cost of a Car

Students calculate the costs of owning, operating, and maintaining a car using the number system.

## Data Collection

Students identify pertinent research questions, perform data collection, and analyze the results to make informed decisions using statistics.

## Farming Framework

Students develop a layout for a farm plot and track their budget using the number system.

## Splash into Shapes

Students create a waterpark and plan how to incorporate it into a virtual community using geometry.

## Math

## 7th and 8th Grade Math and 7th Grade Advanced Math

Instructions to access a yearlong one-to-one math curriculum.

## Bring Down the House

Students create an entertaining, fair game using statistics and probability.

## Cell Phone Problem

Students determine the most cost-effective and responsible cell phone plan for their family using expressions and equations.

## Convoy Problem

Students examine multiple shipping convoy routes and make recommendations about different approaches using statistics and probability.

## Elk Population

Students build a mathematical model using expressions and equations to determine whether the elk survive or die out, and develop a plan to improve the elk population growth.

## Furniture Problem

Students model home furniture arrangements given a limited physical space and make recommendations about different approaches using geometry.

## Marshmallow Man Challenge Problem

Students answer the question, “How long would it take to eat Mr. Stay Puft?” using geometry skills.

## Parking Lot Drainage Problem

Students design a drainage system for a parking lot using geometry.

## Pax & Gus Problem

Students design a simulation plotting two runner’s progress and represent the results using functions.

## Road Trip Challenge Problem

Students learn about the cost of traveling in the context of the real world by linking unit rates and proportions to previously learned math concepts.

## The Homework Problem

Students utilize statistics and probability to identify the odds behind a game theory-based scenario.

## U.S. National Debt

Students develop a 5 year plan to reduce the amount of national debt and describe how it will affect the country and individuals using the number system.

## Volleyball Challenge Problem

Students create equally skilled volleyball teams from players of varying skill levels and describe the thought process behind the decision using problem-solving skills.