Middle School Resources

Table of Contents

General

Ferriell_AR_18.pdf

Augmented Reality (AR) in the Classroom

Provides students with an opportunity to learn about robotics as well as develop research, collaboration, communication, and problem solving skills. 

Williams_RCR_18-1.pdf

Capstone Project: Block Coding and Controlled Robots Challenge

Provide a 10 week capstone project that introduces basic block coding and utilizes remote controlled robots. 

Timmerman_ePortfolio_18.pdf

ePortfolio Template in the Classroom

Introduce students to the use of an ePortfolio to demonstrate comprehension. 

Murakami_IntrotoCS_16.pdf

Intro to Computer Science Syllabus

A quarter-long introduction to computer science practices and concepts for 6th grade. Student will have exposure to block coding using Tynker™, Scratch1, and Ozobot® Bits that follow a design phase inclusive of flowcharts, block code and peer feedback. 

Programming

Strick_MSProgramming_16.pdf

Middle School Programming Syllabus 2016

Practical guidance materials to introduce 6th-8th grade students to computer programming within the framework of STEM classes. Students will progress through the use of such technology as Tynker™, Scratch1, Lego Mindstorms®, Python™, and Arduino™.

Strick_Resources_16.pdf

Middle School Programming Teacher Resource Documents 2016

Provides formative and summative assessments as well as a quick reference guide for the Middle School Programming course.

Strick_MSProgamming_17.pdf

Middle School Programming Syllabus 2017

Practical guidance materials to introduce 6th-8th grade students to computer programming within the framework of STEM classes. Students will progress through the use of such technology as Tynker™, Scratch, Lego Mindstorms®, Python™, and Arduino™.

Strick_Resource_Documents_17.pdf

Middle School Programming Teacher Resource Documents 2017

Provides formative and summative assessments as well as a quick reference guide for the Middle School Programming course.

Engineering

Williams-Murakami_Engineering-Design-Course.pdf

Engineering Design Process Background Info

The intent of this syllabus is to provide a practical guide that educators can follow for a seventh grade quarter-long course of engineering. 

Murakami_EDP_18.pdf

Introduction to Engineering Design Phase

Provides students with an opportunity to learn about robotics as well as develop research, collaboration, communication, and problem solving skills. 

Murakami_Arduino_17.pdf

Middle School Introduction to Arduino

Provide a practical guide that educators can follow for sixth grade to combine electronics and coding using Arduino. 

Math Pacing Guide

Timmerman_Brewer_Math6_16.pdf

6th Grade Math Pacing Guide

A year-long pacing guide for 6th grade math, containing Ohio Content Standards and learning targets, the order they should be taught, and the length of each lesson. 

Timmerman_Brewer_AMath6_16.pdf

6th Grade Advanced Math Pacing Guide

A year-long pacing guide for 6th grade advanced math, containing Ohio Content Standards and learning targets, the order they should be taught, and the length of each lesson. (This is part one of two, which can be used to prepare students for high school Algebra 1 in 8th grade.) 

Timmerman_Brewer_Math7_16.pdf

7th Grade Math Pacing Guide

A year-long pacing guide for 7th grade math, containing Ohio Content Standards and learning targets, the order they should be taught, and the length of each lesson. 

Timmerman_Brewer_AMath7_16.pdf

7th Grade Advanced Math Pacing Guide

A year-long pacing guide for 7th grade advanced math, containing Ohio Content Standards and learning targets, the order they should be taught, and the length of each lesson. (This is part two of two, which can be used to prepare students for high school Algebra 1 in 8th grade.) 

Timmerman_Brewer_Math8_16.pdf

8th Grade Math Pacing Guide

A year-long pacing guide for 8th grade math. The pacing guide contains Ohio Content Standards and learning targets, the order they should be taught, and the length of each lesson. 

STEM Startups

Buying-a-Car.pdf

Buying a Car

Students learn about the decision-making factors in the car buying process using unit rates and proportions.

Cost-of-a-Car.pdf

Cost of a Car

Students calculate the costs of owning, operating, and maintaining a car using the number system. 

Data-Collection-and-Analysis-Project.pdf

Data Collection

Students identify pertinent research questions, perform data collection, and analyze the results to make informed decisions using statistics. 

Farming-Framework.pdf

Farming Framework

Students develop a layout for a farm plot and track their budget using the number system.

Splash-into-Shapes.pdf

Splash into Shapes

Students create a waterpark and plan how to incorporate it into a virtual community using geometry.

Math

Timmerman_UnitAccess_17.pdf

7th and 8th Grade Math and 7th Grade Advanced Math

Instructions to access a yearlong one-to-one math curriculum.

Bring-Down-the-House-Challenge-Problem.pdf

Bring Down the House

Students create an entertaining, fair game using statistics and probability. 

Cell-Phone-Challenge-Problem.pdf

Cell Phone Problem

Students determine the most cost-effective and responsible cell phone plan for their family using expressions and equations. 

The-Convoy-Challenge-Problem.pdf

Convoy Problem

Students examine multiple shipping convoy routes and make recommendations about different approaches using statistics and probability. 

Elk-Challenge-Problem.pdf

Elk Population

Students build a mathematical model using expressions and equations to determine whether the elk survive or die out, and develop a plan to improve the elk population growth.

The-Furniture-Challenge-Problem.pdf

Furniture Problem

Students model home furniture arrangements given a limited physical space and make recommendations about different approaches using geometry. 

Marshmallow-Man-Challenge-Problem.pdf

Marshmallow Man Challenge Problem

Students answer the question, “How long would it take to eat Mr. Stay Puft?” using geometry skills. 

Parking-Lot-Drainage-Challenge-Problem.pdf

Parking Lot Drainage Problem

Students design a drainage system for a parking lot using geometry. 

Pax-and-Gus-Challenge-Problem.pdf

Pax & Gus Problem

Students design a simulation plotting two runner’s progress and represent the results using functions. 

Road-Trip-Challenge-Problem.pdf

Road Trip Challenge Problem

Students learn about the cost of traveling in the context of the real world by linking unit rates and proportions to previously learned math concepts. 

The-Homework-Challenge-Problem.pdf

The Homework Problem

Students utilize statistics and probability to identify the odds behind a game theory-based scenario. 

US-National-Debt-Challenge-Problem.pdf

U.S. National Debt

Students develop a 5 year plan to reduce the amount of national debt and describe how it will affect the country and individuals using the number system. 

Volleyball-Challenge-Problem.pdf

Volleyball Challenge Problem

Students create equally skilled volleyball teams from players of varying skill levels and describe the thought process behind the decision using problem-solving skills.