Middle School Resources
Table of Contents
General
Augmented Reality (AR) in the Classroom
Provides students with an opportunity to learn about robotics as well as develop research, collaboration, communication, and problem solving skills.
Capstone Project: Block Coding and Controlled Robots Challenge
Provide a 10 week capstone project that introduces basic block coding and utilizes remote controlled robots.
ePortfolio Template in the Classroom
Introduce students to the use of an ePortfolio to demonstrate comprehension.
Intro to Computer Science Syllabus
A quarter-long introduction to computer science practices and concepts for 6th grade. Student will have exposure to block coding using Tynker™, Scratch1, and Ozobot® Bits that follow a design phase inclusive of flowcharts, block code and peer feedback.
Programming
Middle School Programming Syllabus 2016
Practical guidance materials to introduce 6th-8th grade students to computer programming within the framework of STEM classes. Students will progress through the use of such technology as Tynker™, Scratch1, Lego Mindstorms®, Python™, and Arduino™.
Middle School Programming Teacher Resource Documents 2016
Provides formative and summative assessments as well as a quick reference guide for the Middle School Programming course.
Middle School Programming Syllabus 2017
Practical guidance materials to introduce 6th-8th grade students to computer programming within the framework of STEM classes. Students will progress through the use of such technology as Tynker™, Scratch, Lego Mindstorms®, Python™, and Arduino™.
Middle School Programming Teacher Resource Documents 2017
Provides formative and summative assessments as well as a quick reference guide for the Middle School Programming course.
Engineering
Engineering Design Process Background Info
The intent of this syllabus is to provide a practical guide that educators can follow for a seventh grade quarter-long course of engineering.
Introduction to Engineering Design Phase
Provides students with an opportunity to learn about robotics as well as develop research, collaboration, communication, and problem solving skills.
Middle School Introduction to Arduino
Provide a practical guide that educators can follow for sixth grade to combine electronics and coding using Arduino.
Math Pacing Guide
6th Grade Math Pacing Guide
A year-long pacing guide for 6th grade math, containing Ohio Content Standards and learning targets, the order they should be taught, and the length of each lesson.
6th Grade Advanced Math Pacing Guide
A year-long pacing guide for 6th grade advanced math, containing Ohio Content Standards and learning targets, the order they should be taught, and the length of each lesson. (This is part one of two, which can be used to prepare students for high school Algebra 1 in 8th grade.)
7th Grade Math Pacing Guide
A year-long pacing guide for 7th grade math, containing Ohio Content Standards and learning targets, the order they should be taught, and the length of each lesson.
7th Grade Advanced Math Pacing Guide
A year-long pacing guide for 7th grade advanced math, containing Ohio Content Standards and learning targets, the order they should be taught, and the length of each lesson. (This is part two of two, which can be used to prepare students for high school Algebra 1 in 8th grade.)
8th Grade Math Pacing Guide
A year-long pacing guide for 8th grade math. The pacing guide contains Ohio Content Standards and learning targets, the order they should be taught, and the length of each lesson.
STEM Startups
Buying a Car
Students learn about the decision-making factors in the car buying process using unit rates and proportions.
Cost of a Car
Students calculate the costs of owning, operating, and maintaining a car using the number system.
Data Collection
Students identify pertinent research questions, perform data collection, and analyze the results to make informed decisions using statistics.
Farming Framework
Students develop a layout for a farm plot and track their budget using the number system.
Splash into Shapes
Students create a waterpark and plan how to incorporate it into a virtual community using geometry.
Math
7th and 8th Grade Math and 7th Grade Advanced Math
Instructions to access a yearlong one-to-one math curriculum.
Bring Down the House
Students create an entertaining, fair game using statistics and probability.
Cell Phone Problem
Students determine the most cost-effective and responsible cell phone plan for their family using expressions and equations.
Convoy Problem
Students examine multiple shipping convoy routes and make recommendations about different approaches using statistics and probability.
Elk Population
Students build a mathematical model using expressions and equations to determine whether the elk survive or die out, and develop a plan to improve the elk population growth.
Furniture Problem
Students model home furniture arrangements given a limited physical space and make recommendations about different approaches using geometry.
Marshmallow Man Challenge Problem
Students answer the question, “How long would it take to eat Mr. Stay Puft?” using geometry skills.
Parking Lot Drainage Problem
Students design a drainage system for a parking lot using geometry.
Pax & Gus Problem
Students design a simulation plotting two runner’s progress and represent the results using functions.
Road Trip Challenge Problem
Students learn about the cost of traveling in the context of the real world by linking unit rates and proportions to previously learned math concepts.
The Homework Problem
Students utilize statistics and probability to identify the odds behind a game theory-based scenario.
U.S. National Debt
Students develop a 5 year plan to reduce the amount of national debt and describe how it will affect the country and individuals using the number system.
Volleyball Challenge Problem
Students create equally skilled volleyball teams from players of varying skill levels and describe the thought process behind the decision using problem-solving skills.