Publications
2023
Rebensky, S., Diemunsch, J., Turk, S., Oliver, Q., Perry, S., & Bennett, W. (in development). Virtual reality provides real data: How data in VR transforms the concept of readiness. I/ITSEC 2023.
Rebensky, S., Stalker, W., Diemunsch, J., Turk, S., Oliver, Q., Chase, M., Crawford, E., & Rodabaugh, T. (2023). Current Evolution of VR Input Modalities. IT2EC 2023.
Rebensky, S., Stalker, W., Knight, R., & Perry, S. (in development). Using physiological and performance metrics for adaptive game-based simulation: Approaches for military research.
2022
Rebensky, S., Perry, S., & Bennett, W. (2022). How, when, and what to adapt: Effective adaptive training through game-based development technology. 2022 Interservice/Industry Training, Simulation, and Education Conference. Education Subcommittee Best Paper Award.
Carmody, K., & Carroll, M. (2022). Don’t judge a book by its coVR: Learning and training in virtual reality: The effects of two levels of immersion. Paper accepted by The Interservice/ Industry Training, Simulation, and Education Conference (I/ITSEC) for publication.
Carmody, K., Ficke, C., Nyguyen, D., Addis, A., Rebensky, S., & Carroll, M. (2022). A qualitative analysis of trust dynamics in human-agent teams (HATS). The Human Factors and Ergonomics Society (HFES).
Carmody, K., Nyguyen, D., & Carroll, M. (2022). Developing a dynamic testbed: Designing for trust in complex human agent teams. 3rd IEEE International Conference on Human-Machine Systems.
Coovert, M. D., & Bennett, W. (2022). The importance of identifying the dimensionality of constructs employed in simulation and training for AI. Journal of Defense Modeling and Simulation: Applications, Methodology, Technology, 19(2), 229-236. https://doi.org/10.1177/15485129211036936
Rebensky, S. Carmody, K., Ficke, C., Carroll, M., & Bennet, W. (2022). Teammates instead of tools: The impacts of level of autonomy on mission performance and human-agent teaming dynamics in multi-agent distributed teams. Frontiers Robotics & AI – Ethics in Robotics and Artificial Intelligence, 9. https://doi.org/10.3389/frobt.2022.782134
Rebensky, S., Perry, S., & Bennett, W. (2022, in press). How, when, and what to adapt: Effective adaptive training through game-based development technology. 2022 Interservice/Industry Training, Simulation, and Education Conference.
Spain, R., Bailey, S., Goldberg, B., Sall, R., Carmody, K., Ficke, C., Bayro, A., Joeong, H., Kim, Jihoon., Yeo, W.H., Figueroa, R., Pugh, Z., Mayhorn, C., & Gluck, A. (2022, in press). Me and My VE 2022: Human factors applications using virtual reality, mixed reality, and virtual environments. Paper accepted by The Interservice/ Industry Training, Simulation, and Education Conference (I/ITSEC) for publication.
Wang, J., Bennett, W., Stevens, C., & Yu, D. (2022). Granular Estimation of User Cognitive Workload Using Brain Activity Sensors. 2022 joint meeting of Neuroergonomics and NYC Neuromodulation Conferences. New York, NY. July 29-July 31, 2022
Greenhalgh, M., Fitzpatrick, C., Rodabaugh, T., Madrigal, E., Timmerman, M., Chung, J., Ahuja, D., Kennedy, Q., Harris, O.A. & Adamson, M.M. (2021). Assessment of Task Demand and Usability of a Virtual Reality-Based Rehabilitation Protocol for Combat Related Traumatic Brain Injury From the Perspective of Veterans Affairs Healthcare Providers: A Pilot Study. Front. Virtual Real. 2:741578. https://doi.org/10.3389/frvir.2021.741578
2021
Keiser, N. L. & Arthur, W. Jr. (2021). A meta-analysis of the effectiveness of the after-action review (or debrief) and factors that influence its effectiveness. Journal of Applied Psychology, 106(7), 1007–1032. https://doi.org/10.1037/apl0000821
NATO. (2021). Guidelines for mitigating cybersickness in virtual reality systems. https://www.sto.nato.int/publications/STO%20Technical%20Reports/STO-TR-HFM-MSG-323/$$TR-HFM-MSG-323-ALL.pdf
Rebensky, S., Carroll, M., Bennett, W., & Hu, X. (2021). Impact of heads-up displays on small unmanned aircraft system operator situation awareness and performance: A simulated study. International Journal of Human–Computer Interaction, 28(5). 419-431. https://doi.org/10.1080/10447318.2021.1948683
Rebensky, S., Nguyen, D., Carmody, K., Ficke, C., Carroll, M., & Bennett, W. (2021). There’s no “I” in HAT: Identifying appropriate skills for human agent teaming of varying levels of autonomy and embodiment. 2021 Interservice/Industry Training, Simulation, and Education Conference. https://www.xcdsystem.com/iitsec/proceedings/index.cfm?Year=2021&AbID=97076&CID=862#View
2020
Ebnali, M., Bailey, S., Ciccone, B., Wilson, R., Rebensky, S., Carroll, M., Bennett, W., Hu, X., Reiner, A., Vasquez, H., Wooldridge, A., Lee, L., Verma, P., Jeong, H., Gisick, L., French., Keebler, J. (2020). Virtual reality, augmented reality, and virtual environments: Demonstrations of current technologies and future directions. HFES 2020. https://doi.org/10.1177/1071181320641514
Rebensky, S., Carroll, M., Bennett, W., & Hu, X. (2020). Collaborative development of a synthetic task environment by academia and military. 2020 Interservice/Industry Training, Simulation, and Education Conference. https://www.xcdsystem.com/iitsec/proceedings/index.cfm?Year=2020&AbID=79235&CID=572#View
2019 and Earlier
Diemunsch, J. (2019). Gaming Research Integration for Learning Laboratory® (GRILL®). Presented at the SISO Simulation Innovation Workshop 2019. https://www.sisostds.org/DesktopModules/Bring2mind/DMX/API/Entries/Download?Command=Core_Download&EntryId=49568&PortalId=0&TabId=105
Yu, D., Antonik, C., Webber, F., Watz, E., & Bennett Jr, W. (2019). Multi-modal physiological sensing approach for distinguishing high workload events in remotely piloted aircraft simulation. Human-Intelligent Systems Integration, 1, 89-99. https://doi.org/10.1007/s42454-020-00016-w
Yu, D., Antonik, C., Webber, F., Watz, E., and Bennett, W. (2019). Pilot workload during simulated remotely piloted aircraft: A multi-modal sensing approach. 10th International Conference on Applied Human Factors and Ergonomics. Washington, DC, July 24-28, 2019. https://doi.org/10.1007/s42454-020-00016-w
Yu, D., Antonik, C., Webber, F., Watz, E., Stevens, C., & Bennett Jr, W. (2019). Exploratory analysis on physiological sensing-based workload models for Predator Training. Paper presented at the International Symposium on Aviation Psychology, Dayton, OH. May 7-10, 2019
Brown, A. S., Eviston, C. M., Enochian, S. G., Rodabaugh, T., Hu, X., Zicht, T. J. (2018). Augmented reality tool for depot-level visualization, logging, and tracking. SISO Simulation Innovation Workshop 2018. https://www.sisostds.org/DigitalLibrary.aspx?Command=Core_Download&EntryId=46268
Rodabaugh, T. & Hu, J. (2018). Using game engines to build virtual training environments. SISO Simulation Innovation Workshop 2018. https://www.sisostds.org/DesktopModules/Bring2mind/DMX/Download.aspx?Command=Core_Download&EntryId=46228&PortalId=0&TabId=105
Rodabaugh, T., Hu, X., Jastrembski, T., & Harris, J. (2018). Integrated, virtualized training using game engines, the web, learning management systems, and predictive performance. SISO Simulation Innovation Workshop 2018. https://www.sisostds.org/DigitalLibrary.aspx?Command=Core_Download&EntryId=47943
Coovert, M. D., Winner, J., Bennett, W., & Howard, D. J. (2017). Serious games are a serious tool for team research. International Journal of Serious Game, 4(1). https://doi.org/10.17083/ijsg.v4i1.141
Coovert, M., D., Winner, J., & Bennett, W. (2017). Construct development and validation in game-based research. Simulation & Gaming, 48(2), 236-248. https://doi.org/10.1177/1046878116682661
Rodabaugh, T., Hu, J., Sewell, K., & Holt, J. (2016). Development of a synthetic task environment and physiological monitoring suite to evaluate adaptive feedback. SISO Simulation Innovation Workshop 2016. https://www.sisostds.org/DesktopModules/Bring2mind/DMX/Download.aspx?Command=Core_Download&EntryId=44954&PortalId=0&TabId=105