General Information
Table of Contents
General
3D Printing
A presentation informing teachers/schools about 3D printing in the classroom and all that it entails. Information ranges from the affordability of supplies to the standards teachers can fulfill.
3D Character Creation for Unreal Engine Using Adobe Fuse
The following guide outlines the processes required to create a fully customized character model using Adobe’s Fuse App and how to add rigging and animations to the character model using Mixamo. Importing this character model with rigging and animation into Unreal® Engine 4 will also be covered as well as how to share animations between character models using the same rigging skeletons.
Challenge Problem to Unit Plan
This document will provide information regarding transitioning from a Challenge Problem to a Unit Plan.
Grant Resources for Teachers
This document will provide assistance in grant writing for STEM initiatives.
Universal Design For Learning
UDL is guided on a set of principles for the curriculum development, which will give all students equal opportunities to learn.
Rockets
Rocket STEM Challenge Problem Activities
Challenge problems and activities covering different aspects of building, launching, and testing rockets.
Rocket STEM Implementation Guide
An overview of the content created for the course, including engineering logbooks, supporting resources, kit materials, and rocket launch procedures.
Rocket STEM Student Handouts
Handouts for teachers to distribute to students.
Language Arts
CoSpaces Edu: Virtual Reality
Students will use their imagination to create 3D masterpieces demonstrating a character’s perspective.
SketchUp: Creating a Scene
Students will understand the components of setting, provide evidence to justify their ideas, and use SketchUp to demonstrate their recognition of setting. Students will read closely and gather evidence from the text to support their project.
Stop Motion
Students will create a stop animation film to demonstrate their learning of the content: figurative language. Students will have an option of developing an educational stop animation film or applying figurative language to their script and create a short film.
Hardware
Grote's Introduction to Arduino
A 3 week class to introduce students to electrical circuiting.
mBot Unit
By using mBots, students can learn to program and create an autonomous rover.
RC Vehicle Cars
This lesson explores the use of gears in RC Vehicles.