UAV Simulator
The UAV (unmanned aerial vehicle) simulator was created to simulate different levels of drone automation to see how autonomous drones can become.
Summary
Students at the GRILL® worked to create an experience for one user to fly four pre-programmed drones by creating a prototype using unreal engine 4, Blender, and Quixel products.
Features and Design
Hardware
HTC Vive
Software
AirSim
Unreal Engine 4
Blender
Gimp
QGround Control
Features and Design
Software
AirSim
Unreal Engine 4
Blender
Gimp
QGround Control
Hardware
HTC Vive
Contributions
Team:
Katherine Dettmer
Rafael Garcia-Rodriguez
Megan Reed
Mentors
Mr. Jack Hu
Mr. Nate Mack
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Clients:
ATLAS Lab
Dr. Summer Rebensky
Outcomes and Additional Information
The students were challenged to create a simulation that could be used for training and research purposes with realistic scenarios and accurate controls and physics.
The UAV had to be able to hover and return to homebase, and needed to have GPS and a camera system.
Publications related to this effort:
Rebensky, S., Carroll, M., Bennett, W., & Hu, X. (2020). Collaborative development of a synthetic task environment by academia and military. 2020 Interservice/Industry Training, Simulation, and Education Conference.
Rebensky, S., Carroll, M., Bennett, W., & Hu, X. (2021). Impact of heads-up displays on small unmanned aircraft system operator situation awareness and performance: A simulated study. International Journal of Human–Computer Interaction, 28(5). 419-431.
Ebnali, M., Bailey, S., Ciccone, B., Wilson, R., Rebensky, S., Carroll, M., Bennett, W., Hu, X., Reiner, A., Vasquez, H., Wooldridge, A., Lee, L., Verma, P., Jeong, H., Gisick, L., French., Keebler, J. (2020). Virtual reality, augmented reality, and virtual environments: Demonstrations of current technologies and future directions. HFES 2020.