Summary
Students at the GRILL® worked to create an UAV flight simulator with realistic flight physics and operations as well as real map image integration. The simulation featured target objects and distractors.
The DJI Spark Drone and Go 4 App were baselines for this project.
Features and Design
Software
AirSim
Unreal Engine 4
Blender
Gimp
QGround Control
Hardware
HTC Vive VR
Contributions
Team:
Katherine Dettmer
Rafael Garcia-Rodriguez
Megan Reed
Mentors
Mr. Jack Hu
Mr. Nate Mack
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Clients:
ATLAS Lab, Florida Tech
Dr. Summer Rebensky
Outcomes and Additional Information
The students were challenged to create a simulation that could be used for training and research purposes with realistic scenarios and accurate controls and physics.
The UAV had to be able to hover and return to homebase, and needed to have GPS and a camera system.
The simulated UAV user interface featured settings to control the environment and UAV conditions, including battery life and flight time.
The simulation also featured questions that pop up for the user to answer related to the flight mission, current operations, and situational awareness.
Publications related to this effort
Rebensky, S., Carroll, M., Bennett, W., & Hu, X. (2020). Collaborative development of a synthetic task environment by academia and military. 2020 Interservice/Industry Training, Simulation, and Education Conference.
Rebensky, S., Carroll, M., Bennett, W., & Hu, X. (2021). Impact of heads-up displays on small unmanned aircraft system operator situation awareness and performance: A simulated study. International Journal of Human–Computer Interaction, 28(5). 419-431.
Ebnali, M., Bailey, S., Ciccone, B., Wilson, R., Rebensky, S., Carroll, M., Bennett, W., Hu, X., Reiner, A., Vasquez, H., Wooldridge, A., Lee, L., Verma, P., Jeong, H., Gisick, L., French., Keebler, J. (2020). Virtual reality, augmented reality, and virtual environments: Demonstrations of current technologies and future directions. HFES 2020.