The team 3D printed an AFRL SLATE Pod and created an augmented reality (AR) application for people to learn more about the LVC pilot trainer.
The AR SLATE Pod was demonstrated at the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC).
The goal of this project was to demonstrate the capabilities of game engine technology and showcase the DIS plugin. The blended demo day was a showcase for operational prototypes.
The team upgraded and expanded development of Calamityville digital twin to support the Mixed-reality Environment Advanced Threat Simulator (MEATS) project, GRILL DIS Scenario Viewer, Cesium round earth model, and VR parachute simulator. Operational prototypes were showcased at the demo day.
Upgraded capabilities garnered interest from AFRL stakeholders leading to an overhaul of GRILL demonstration space in AFRL Building 852 to showcase training demo capabilities.
More information on the GRILL + Calamityville connection can be found under the Collaborations page.
Ted Harmer with Calamityville challenged the GRILL® to make an RPG simulator that interfaces with existing DIS enabled simulations at Calamityville.
Using Unreal Engine 4, HTC Vive, Raspberry Pi, and DIS, the students created a mixed reality simulation that allows you to shoot an RPG in conjunction with other simulations at Calamityville.
GRILL® DIS is a plugin developed for both Unity and Unreal Engine that supports military-standard Distributed Interactive Simulation (DIS) data interchange.
Developed with a focus on ease of use while also having an extensible architecture, the backbone of the plugin uses the free and open-source military maintained Open-DIS libraries.