Summary
This project was created with researchers from Florida Tech's Atlas Lab under the Consortium Research Fellows Program (CRFP) to research if VR training can be used beneficially for technical learning outcomes
The goal was to understand the impact of different levels of immersion (desktop vs. VR) on learning constructs in an aviation maintenance training task.
Features and Design
Software
Unreal Engine 4
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Contributions
Team:
Mike Chase
Tyler Frost
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Collaborators:
Atlas Lab, Florida Tech
Meredith Carroll, PhD
Kendall Carmody
Outcomes and Additional Information
The simulation was a tire replacement training testbed that allowed researchers to understand how immersion level (desktop PC or VR) impacted memory retention, learner engagement, learning performance, and perceived learning as users executed a virtual maintenance training task.
The findings can help to inform the procedural training community on the benefits of immersive devices with respect to virtual environment training for hands-on spatial tasks.
Research with the testbed found that:
Engagement was significantly higher in the VR environment compared to desktop.
Trends indicated an increase in memory retention in VR.
Both environments significantly increased knowledge of maintenance topic.
Publications related to this effort
Carmody, K., Carroll, M. (2022) Don’t judge a book by its coVR: Learning and training in virtual reality; theeffects of two levels of immersion. Interservice/Industry Training, Simulation and Education Conference (I/ITSEC).
Carmody, K.A.. (2022). The Effect of Level of Immersion on Learning in a Virtual Maintenance Training Task. [Thesis]. Florida Institute of Technology. https://repository.fit.edu/etd/60