Pollution Damage Simulator
The Pollution Damage Simulator was developed to accurately visualizes the movement of vehicle emission particles over time. The analysis of emission particle concentrations could significantly enhance US safety.
Summary
Students at the GRILL® worked to create a simulation to enhance understanding of pollution accumulation and accurately predict emission particle concentrations at any location.
Features and Design
Software
Unreal Engine 4
Niagara Particle System
Excel
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Contributions
Team:
Aditya Anand
Logan Arnold
Tyler Job
Sriman Nedunuri
Mentors:
Mr. Tim Rodabaugh
Mr. Shawn Turk
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Clients:
National Air & Space Intelligence Center
Mr. Ken Hammerle
SrA Ivy Deckard
Outcomes and Additional Information
Features of the user interface include an emission system with physics, customizable weather, multiple types of vehicles, and time dilation.
The system renders in two- and three-dimensions (2-D, 3-D) and can export data metrics.
More information and media are coming soon! Thank you for your interest in the project and patience while we add exciting content!